Due to it’s huge popularity in South Korea, the local professional players treated as famous people, and they recieve no less attention than the local moviestars. It’s been played professionally all over the world, but history tells us that it’s made the biggest impact in South Korea, where they even have cable channels that broadcasts games and tournaments. In later years these numbers have declined, but it’s nonetheless still a very popular game.
The starcraft series has had a big presence on the esport scene pretty much from the get-go and have been considered being one of the biggest esport games in the world. This is the reason for its popularity on the esport scene as it forces the professional players to very high and intense levels of gameplay. The game requires the players to plan and execute their strategies at a very high pace while keeping track of a lot of different resources and situations on the map, and it’s very important to maintain a high action per minute (more commonly referred to as APM). The game has single player modes that tells a story with a campaign for all the different races, but the game has mostly grown to being as popular as it is, due to its different multiplayer modes. Stay tuned at Esportsguide to keep up to date with all live and upcoming matches. StarCraft II tournaments have had an exciting past and look certain to deliver even more excitement in the future. That pattern was only broken in 2018, when the tournament was won by a player in Finland. South Korean players have dominated the World Championship Series from the very start, winning every Championship from 2012 to 2017.
In 20, the prize fund weighed in at an even larger $700,000. The purse remained at $250,000 for each of the global finals from 2013 to 2015, and then doubled to $500,000 in 2016. The purse for the first final of that series, which was held in Shanghai and involved the top players from around the world, was worth $250,000. The first Star Craft II eSports live tournaments were held in 2010, and the game featured at Dreamhack in Sweden in November of that year.Īfter seeing Start Craft II become the biggest esport game in the world by the end of 2011, Blizzard Entertainment organised the World Championship Series, which made its debut in 2012. The original Star Craft game was one of the main titles that helped esports to establish itself in South Korea, and Star Craft II: Wings of Liberty took up that baton and helped the popularity of eSports to spread globally. Of course, that variety also helps this game to feel fresh and exciting no matter how many times it is played, or how many times you watch SC II being played.
Each species has its own unique strengths, so choosing which species to play as can have at least some impact on how the game is approached strategically.
The game itself revolves around three different species – the Terran, the Zerg and the Protoss – each of which wants to conquer the galaxy.
This fame has helped to create even more content for players in the form of expansion-packs titled Heart of the Swarm and Legacy of the Void, as well as the campaign pack Nova Covert Ops. From its inception, it’s been a favourite not only for first-time players but also as a well-respected esport in its own right. The standard game which was launched back in 2010 has gained great popularity. StarCraft II (also known as SC II) is a real-time strategy game in the science fiction genre and a sequel to the original StarCraft, developed by Blizzard Entertainment.